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Worn Leather Set (Level 1, Craftable)
Components:
Old Leather Armor
Defense: 9
Old Leather Glove
Defense: 2
Old Leather Long Boots
Defense: 3
Set Bonuses:
DEX +3
Traveler's Protection (Level 5, Craftable)
Components:
Traveler's Leather Armor
Defense: 10
Traveler's Leather Glove
Defense: 2
Traveler's Leather Long Boots
Defense: 4
Set Bonuses:
DEX +2
HP +20
Wiseman's Leather Protector (Level 10, Craftable)
Components:
Philosopher's Leather Armor
Defense: 12
Philosopher's Leather Glove
Defense: 3
Philosopher's Leather Long Boots
Defense: 4
Set Bonuses:
MP +30
Light Leather Set (Level 15, Craftable)
Components:
Light Leather Armor
Defense: 14
Light Leather Glove
Defense: 4
Light Leather Boots
Defense: 5
Set Bonuses:
DEX +5
HP +10
Hard Leather Set (Level 20, Craftable)
Components:
Hard Leather Armor
Defense: 16
Hard Leather Glove
Defense: 4
Hard Leather Boots
Defense: 5
Set Bonuses:
Physical Defense +4%
Elf's Leather Protector (Level 25, Craftable)
Components:
Elven Leather Armor
Defense: 19
Elven Leather Glove
Defense: 5
Elven Leather Boots
Defense: 8
Set Bonuses:
Magic Defense +5%
MP +20
High Quality Hard Leather Set (Level 30, Craftable)
Components:
High Quality Hard Leather Armor
Defense: 23
High Quality Hard Leather Gloves
Defense: 6
High Quality Hard Leather Boots
Defense: 7
Set Bonuses:
Physical Defense +5%
VIT +9
Aesthetic Leather Protector (Level 35, Craftable)
Components:
Aesthetic Leather Armor
Defense: 27
Aesthetic Leather Glove
Defense: 8
Aesthetic Leather Long Boots
Defense: 10
Set Bonuses:
STR +5
DEX +8
VIT -5
Magical Leather Protector (Level 40, Craftable)
Components:
Magic Leather Armor
Defense: 32
Magic Leather Glove
Defense: 9
Magic Leather Long Boots
Defense: 12
Set Bonuses:
Magic Defense +5%
DEX +9
WIS -6
Mithril Leather Protector (Level 45, Craftable)
Components:
Mithril Leather Armor
Defense: 38
Mithril Leather Glove
Defense: 10
Mithril Leather Boots
Defense: 13
Set Bonuses:
VIT +11
MP +20
Strengthened Mithril Leather Protector (Level 50, Craftable)
Components:
Strengthened Mithril Leather Armor
Defense: 45
Strengthened Mithril Leather Glove
Defense: 11
Strengthened Mithril Leather Boots
Defense: 14
Set Bonuses:
Physical Defense +5%
Magic Defense +5%
Shadow Leather Protector (Level 55, Craftable)
Components:
Shadow Leather Armor
Defense: 53
Shadow Leather Glove
Defense: 12
Shadow Leather Long Boots
Defense: 15
Set Bonuses:
DEX +9
Skill: [Movement Speed +23] +1
Cross Belt Set (Level 60, Craftable)
Components:
Cross Belt Suit
Defense: 60
Cross Belt Leather Glove
Defense: 13
Cross Belt Leather Boots
Defense: 16
Set Bonuses:
None at the moment. Maybe in the future?
Drop-Only Rare Sets
Symbol of the Nimble (Level 20)
Components:
Alacritous Hunter's Armor
Defense: 17
DEX +3
Drop: Goblin Archer
Alacritous Hunter's Glove
Defense: 4
STR +4
DEX +2
Drop: Goblin King
Alacritous Hunter's Boots
Defense: 5
VIT +3
Drop: Goblin Archer
Alacritou Hunter's Helmet
Defense: 6
Drop: Goblin Guard
Nimble Hunter's Bow
Attack Power 48 / Magic Attack 22
DEX +9
STR +2
MP +14
Drop: Ras (Boss)
Set Bonuses:
[2 Items]
STR -2
DEX +8
[4 Items]
Critical +20
[Full Set]
Skill: [Attack Speed +15%] +1
Cruel Touch (Level 27)
Components:
Cruel One's Leather Armor
Defense: 24
Drop: Mandragora
Cruel One's Leather Gloves
Defense: 6
Drop: Eyebat
Cruel One's Leather Long Boots
Defense: 7
Drop: Mandragora
Set Bonuses:
Critical +33
Critical Damage +7%
Predator's Gaze (Level 27)
Components:
Predator's Leather Armor
Defense: 24
Drop: Rotting Mandragora
Predator's Leather Gloves
Defense: 6
Drop: Goblin Patriarch
Predator's Leather Long Boots
Defense: 7
Drop: Klutherhorn (boss)
Set Bonuses:
STR +6
Skill: [Attack speed +8%] +1
Giant Guard (Level 27)
Components:
Giant Guard Leather Armor
Defense: 24
Drop: Ras (boss)
Giant Guard Leather Gloves
Defense: 6
Drop: Stone Golem
Giant Guard Leather Long Boots
Defense: 7
Drop: Mimic
Set Bonuses:
Physical Defense +7%
VIT +8
Power of Meditation (Level 27)
Components:
Leather Armor of The Meditation
Defense: 24
Drop: Cursed Zombie
Leather Gloves of The Meditation
Defense: 6
Drop: Black Bear
Leather Long Boots of The Meditation
Defense: 7
Drop: Black Bear
Set Bonuses:
HP +86
MP +55
HP Recovery +7
MP Recovery +5
Fierce Wind (Level 27)
Components:
Leather Armor of Fierce Wind
Defense: 24
Drop: Rotting Mandragora, Eyebat
Leather Gloves of Fierce Wind
Defense: 6
Drop: Goblin Patriarch
Leather Long Boots of Fierce Wind
Defense: 7
Drop: Black Bear
Set Bonuses:
Attack Power +7%
STR +11
VIT -6
Merciless One (Level 34)
Components:
Merciless One's Leather Armor
Defense: 28
Drop: Wild Red Bear
Merciless One's Leather Gloves
Defense: 8
Drop: Orc
Merciless One's Leather Long Boots
Defense: 10
Drop: Orc Archer
Set Bonuses:
STR +9
Critical +35
Critical Damage +6%
Ferocious Beast's Tooth (Level 34)
Components:
Wild Beast's Leather Armor
Defense: 28
Drop: Lycanthrope
Wild Beast's Leather Gloves
Defense: 8
Drop: Lycanthrope
Wild Beast's Leather Long Boots
Defense: 10
Drop: Orc Archer, Young Succubus
Set Bonuses:
DEX +4
Skill: [Attack Speed +6%] +1
Skill: [Movement Speed +8%] +1
Protection of the Silent Forest (Level 34)
Components:
Silent Forest Leather Armor
Defense: 28
Drop: Giant Eyebat
Silent Forest Leather Gloves
Defense: 8
Drop: Giant Eyebat
Silent Forest Leather Long Boots
Defense: 10
Drop: Wild Red Bear
Set Bonuses:
Physical Defense +8%
Magic Defense +5%
Spirit of Nature (Level 34)
Components:
Nature Energy's Leather Armor
Defense: 28
Drop: Giant Eyebat
Nature Energy's Leather Gloves
Defense: 8
Drop: Gargoyle
Nature Energy's Leather Long Boots
Defense: 10
Drop: Wild Red Bear
Set Bonuses:
VIT +12
WIS +10
HP +101
MP +77
Furious Windstorm (Level 34)
Components:
Furious Storm's Leather Armor
Defense: 28
Drop: Orc Archer
Furious Storm's Leather Gloves
Defense: 8
Drop: Furious Orc
Furious Storm's Leather Long Boots
Defense: 10
Drop: Lava Golem
Set Bonuses:
Attack Power +4%
Skill: [Attack Speed +4%] +1
Furious Wind (Level 46)
Components:
Furious Leather Armor
Defense: 40
Drop: Basilisk
Furious Leather Gloves
Defense: 10
Drop: Harpy
Furious Leather Long Boots
Defense: 13
Drop: Predator Gargoyle
Set Bonuses:
STR +9
Skill: [Attack Speed +6%] +1
North Wind of Winter (Level 46)
Components:
North Wind's Leather Armor
Defense: 40
Drop: Predator Gargoyle
North Wind's Leather Gloves
Defense: 10
Drop: Orc Warrior
North Wind's Leather Long Boots
Defense: 13
Drop: Gryphon
Set Bonuses:
Critical Damage +8%
DEX +12
Wind Curtain (Level 46)
Components:
Wind curtain's Leather Armor
Defense: 40
Drop: Harpy
Wind curtain's Leather Gloves
Defense: 10
Drop: Red Feathered Harpy
Wind curtain's Leather Long Boots
Defense: 13
Drop: Harpy
Set Bonuses:
Physical Defense +8%
VIT +9
Wind of Richness (Level 46)
Components:
Abundance Leather Armor
Defense: 40
Drop: Gryphon
Abundance Leather Gloves
Defense: 10
Drop: Predator Gargoyle
Abundance Leather Long Boots
Defense: 13
Drop: Basilisk
Set Bonuses:
HP Recovery +12
MP Recovery +9
Sharp Wind (Level 46)
Components:
Sharp Wind's Leather Armor
Defense: 40
Drop: Red Feathered Harpy
Sharp Wind's Leather Gloves
Defense: 10
Drop: Shadow Fang
Sharp Wind's Leather Long Boots
Defense: 13
Drop: Harpy
Set Bonuses:
Physical Attack +4%
Magic Attack +5%
Skill: [Movement Speed +3%] +1
Splendid Cuspid (Level 54)
Components:
Ferocious Tiger's Leather Armor
Defense: 54
Drop: Dark Zombie
Wolf's Leather Glove
Defense: 12
Drop: Outraged Gryphon
Wild Cat's Leather Long Boots
Defense: 15
Drop: Abandoned Giant
Set Bonuses:
Skill: [Attack Speed +7%] +1
STR +3
DEX +6
Symbol of the Brutal (Level 54)
Components:
Brutal Killer's Leather Armor
Defense: 54
Drop: Wandering Giant
Brutal Killer's Leather Glove
Defense: 12
Drop: Skeleton Warrior, Giant/Gryphon?
Brutal Killer's Leather Long Boots
Defense: 15
Drop: Skeleton
Set Bonuses:
Critical Rate +39
Critical Damage +4%
Holy Spirit (Level 54)
Components:
Guardian Spirit's Leather Armor
Defense: 54
Drop: Wandering Giant
Guardian Spirit's Leather Glove
Defense: 12
Drop: Dark Zombie
Guardian Spirit's Leather Long Boots
Defense: 15
Drop: Outraged Gryphon
Set Bonuses:
Physical Defense +9%
Magic Defense +5%
HP +76
Chat with Nature (Level 54)
Components:
Leather Armor Covered with Breath of the Earth
Defense: 54
Drop: Outraged Gryphon
Leather Glove Filled with Light of the Sky
Defense: 12
Drop: Wandering Giant
Living Leather Long Boots
Defense: 15
Drop: Wind Basilisk
Set Bonuses:
VIT +13
WIS +11
MP Recovery +9
Wound Chaser (Level 54)
Components:
Wound Chaser's Leather Armor
Defense: 54
Drop: Wind Basilisk
Wound Chaser's Leather Gloves
Defense: 12
Drop: Wind Basilisk
Wound Chaser's Leather Long Boots
Defense: 15
Drop: Skeleton Warrior
Set Bonuses:
Physical Attack +6%
Critical Damage +2%
HP -104
Slaughterer's Tenacity (Level 60)
Components:
Butcher's Leather Armor
Defense: 62
STR +2
DEX +2
HP +15
MP +10
Drop: Ogre Butcher (Level 70!)
Butcher's Leather Glove
Defense: 14
STR +3
Drop: Ogre Guard (Level 76!)
Butcher's Leather Long Boots
Defense: 16
VIT +4
MP +19
Drop: Ogre Butcher (Level 70!)
Butcher's Leather Helmet
Defense: 18
Drop: Rageful Cyclops
Cruel Butcher (2H Blunt)
Attack Power 119 / Magic Attack 53
STR +7
DEX +7
VIT +7
Drop: Latou (Boss)
Set Bonuses:
[2 Items]
HP +75
STR +7
[4 Items]
Strike +3.0
Physical Attack +3%
[Full Set]
Critical Rate +15
Skill: [Movement Speed +5%] +1
Hind Shadow of Hero (Level 60)
Components:
Leather Armor Stained with Blood
Defense: 61
STR +4
DEX +6
WIS +3
MP +27
Drop: Ogre Butcher (Level 70!)
Leather Glove Stained with Blood
Defense: 13
VIT +5
WIS +3
Drop: Ogre Guard (Level 76!)
Leather Shoed Stained with Blood
Defense: 16
VIT +6
HP +22
Drop: Troll Guard (Level 74!)
Mask Stained with Blood
Defense: 17
Drop: Ogre Guard (Level 76!)
Grim Reaper in Military Armed (Dagger)
Attack Power 68 / Magic Attack 52
STR +12
VIT +6
Drop: Troll Guard (Level 74!)
I really hope they retranslate this before it gets released =p. "Grim Reaper in Military Armed" makes no sense whatsoever.
Set Bonuses:
[2 Items]
HP +75
STR +7
[4 Items]
Strike +3.0
Physical Attack +3%
[Full Set]
Critical Rate +15
Skill: [Movement Speed +5%] +1
Sketch/Specialty Sets
Berserker's Rage (Level 43, Craft/Sketches Only)
Components:
Berserker's Chest Protectors
Defense: 35
STR +3
HP +16
Sketch (Crafting Only, 65% Success Rate)
Berserker's Glove
Defense: 9
DEX +1
VIT +2
Sketch (Crafting Only, 65% Success Rate)
Berserker's Boots
Defense: 12
STR +2
MP +25
Sketch (Crafting Only, 65% Success Rate)
Berserker's Helmet
Defense: 11
DEX +2
VIT +1
MP +13
Sketch (Crafting Only, 65% Success Rate)
Berserker's Blade
Attack 70 / Magic Attack 34
STR +2
DEX +6
Sketch (Crafting Only, 65% Success Rate)
Berserker's Battle Ax
Attack 70 / Magic Attack 34
STR +6
VIT +2
Sketch (Crafting Only, 65% Success Rate)
Berserker's Battle Hammer
Attack 70 / Magic Attack 34
STR +2
VIT +6
Sketch (Crafting Only, 65% Success Rate)
Set Bonuses:
[2 Items]
Critical Rate +20
HP -185
[4 Items]
Critical Damage +5%
[5 Items]
Skill: [Attack Speed +6%] +1
The Breath of Nature (Level 43, Craft/Sketches Only)
Components:
Great Nature's Leather Armor
Defense: 35
DEX +4
MP +12
Sketch (Crafting Only, 65% Success Rate)
Great Nature's Leather Glove
Defense: 9
STR +2
VIT +3
WIS +2
HP +12
MP +11
Sketch (Crafting Only, 65% Success Rate)
Great Nature's Leather Long Boots
Defense: 12
STR +1
DEX +1
MP +7
Sketch (Crafting Only, 65% Success Rate)
Great Nature's Leather Helmet
Defense: 11
WIS +5
HP +11
Sketch (Crafting Only, 65% Success Rate)
Great Nature's Necklace
Magic Defense 32
VIT +2
WIS +2
HP +10
MP +10
Sketch (Crafting Only, 65% Success Rate)
Set Bonuses:
[2 Items]
VIT +6
DEX +3
[4 Items]
HP Recovery +9
MP Recovery +7
[Full Set]
Physical Defense +8%
Magic Defense +5%
Soundless Footstep (Level 43, Craft/Sketches Only)
Components:
Silent One's Chest Protectors
Defense: 35
DEX +7
VIT -5
Sketch (Crafting Only, 65% Success Rate)
Silent One's Glove
Defense: 9
STR +1
DEX +1
MP +7
Sketch (Crafting Only, 65% Success Rate)
Silent One's Boots
Defense: 12
STR +3
DEX +1
Sketch (Crafting Only, 65% Success Rate)
Silent One's Hood
Defense: 11
STR +5
WIS -3
HP -7
Sketch (Crafting Only, 65% Success Rate)
Sudden Attack Dagger
Attack Power 41 / Magic Attack 34
STR +3
DEX +5
HP +9
MP +14
Sketch (Crafting Only, 65% Success Rate)
Set Bonuses:
[2 Items]
STR +8
DEX +4
[4 Items]
Critical Damage +4%
Strike +2
[Full Set]
Skill: [Movement Speed +6%] +1
HP -44
Soul of the Wind (Level 43, Craft/Sketches Only)
Components:
Windy Leather Armor
Defense: 35
STR +2
DEX +4
Sketch (Crafting Only, 65% Success Rate)
Windy Leather Glove
Defense: 9
STR +3
MP +28
Sketch (Crafting Only, 65% Success Rate)
Windy Leather Long Boots
Defense: 12
DEX +2
VIT +1
HP +15
Sketch (Crafting Only, 65% Success Rate)
Windy Leather Helmet
Defense: 11
VIT +3
WIS +3
Sketch (Crafting Only, 65% Success Rate)
Soul Measure
Attack Power 77 / Magic Attack 34
DEX +4
VIT +8
MP +27
Sketch (Crafting Only, 65% Success Rate)
Set Bonuses:
[2 Items]
DEX +7
HP +37
[4 Items]
Strike -2
Skill: [Bow Attack Range Extends] +1
[Full Set]
Skill: [Attack Speed +5%] +1
Skill: [Movement Speed +4%] +1
Currently Unimplemented Sets
Scout's Equipment (Level 45)
Components:
Black Widow Scout''s Breastplate
Defense: 45
STR +5
DEX +10
INT +10
Unknown Method of Acquisition
Black Widow Scout''s Gloves
Defense: 11
STR +5
INT +5
Unknown Method of Acquisition
Black Widow Scout''s Boots
Defense: 14
MP +100
Unknown Method of Acquisition
Set Bonuses:
Physical Attack +5%
Magic Attack +5%
Move Speed +50
Patrol's Equipment (Level 70)
Components:
Ranger's Breastplate
Defense: 88
STR +10
DEX +15
INT +15
Unknown Method of Acquisition
Ranger's Gloves
Defense: 18
STR +15
DEX +5
INT +15
Unknown Method of Acquisition
Ranger's Boots
Defense: 12
MP +200
Unknown Method of Acquisition
Set Bonuses:
Physical Attack +5%
Magic Attack +5%
Move Speed +50
The Prophecy of a Transcendentalist (Level 82)
Components:
Transcendent's Leather Armor
Defense: 109
DEX +19
VIT -2
Luck Box 77 - The 2nd
Transcendent's Leather Glove
Defense: 25
STR +11
DEX +3
Luck Box 77 - The 2nd
Transcendent's Leather Long Boots
Defense: 29
STR +4
DEX +8
Luck Box 77 - The 2nd
Set Bonuses:
Critical Rate +51
Evasion +9
Physical Attack +2%
VIT -8
The Secret of a Depraved Monk (Level 82)
Components:
Depraved Monk's Leather Armor
Defense: 109
INT +19
WIS -7
Luck Box 77 - The 2nd
Depraved Monk's Leather Glove
Defense: 25
VIT +4
INT +7
Luck Box 77 - The 2nd
Depraved Monk's Leather Long Boots
Defense: 29
VIT +11
INT +6
Luck Box 77 - The 2nd
Set Bonuses:
INT +18
WIS -3
VIT +5
HP Recovery +7
Gladiator's Equipment (Level 100)
Components:
Gladiator's Breastplate
Defense: 155
STR +10
DEX +20
INT +20
Unknown Method of Acquisition
Gladiator's Gloves
Defense: 33
STR +15
DEX +10
INT +15
Unknown Method of Acquisition
Gladiator's Boots
Defense: 38
MP +300
Unknown Method of Acquisition
Set Bonuses:
Physical Attack +5%
Magic Attack +5%
Move Speed +50
Gardener (Level 105)
Components:
Gardener's Leather Armor
Defense: 155
DEX +14
VIT +5
Drop: Hornet, Maggot Richard
Gardener's Leather Gloves
Defense: 33
DEX +5
MP -101
Sketch Only (Sketch Drops from Fighter in the Wind (boss), Ghost Esquire, Werewolf, Nightmare, Scorpion Blood)
Gardener's Leather Boots
Defense: 38
STR +14
WIS +5
Drop: Ladybug, Maggot John
Set Bonuses:
[2 Items]
Move Speed +29
DEX +10
VIT +10
[Full Set]
Critical Rate +85
MP Recovery +7
VIT +5
[Legendary] Sunken Darkness (Level 105)
Components:
Artifact: Dark Night's Markers (Gloves)
Defense: 33
STR +10
DEX +20
VIT -10
Drop: Unknown
Artifact: Dark Night Trail (Ring)
Defense: 20
Magic Defense: 42
STR +7
DEX +15
Drop: Unknown
Set Bonuses:
Physical Attack +5%
Physical Defense -10%
MP Recovery +10
Skill: [Attack Speed +10%] +1
[Legendary] Vestiege of Weathering (Level 105)
Components:
Artifact: A Symbol Worn by Wind (Gloves)
Defense: 33
STR +20
DEX +10
HP +100
Drop: Unknown
Artifact: A Token of Honor Masked (Ring)
Defense: 20
Magic Defense: 42
DEX +10
WIS +10
Drop: Unknown
Set Bonuses:
Physical Attack +8%
Physical Defense +5%
Evasion +10
Physical Hit Rate +10
Stats
There are 2 options available for this build: Pure Str or Pure Vit.
Pure Str allows for harder hits, which is nice with crits.
Pure Vit adds more HP and defence for better tanking.
It all depends on which is your fighting style, so pick wisely. I have had success with both Vit and Str builds, and I feel that each has their place, and both are enjoyable to play.
My personal preference is Pure Str because my fighting style is to run around like a little kid high on sugar, while stunning and blasting everything close to me. If you are a more stationary player, Pure Vit would be a better path to follow.
Job Path
Ruffian=>Archer=>Treasure Hunter=>Blade Taker
Skills
Skills marked as "optional" are skills you should either get last or forget about all together. If the "optional" is removed in a higher job, that means it is not longer a "get last" skill. You will have extra skill points at level 125 to play around with, and they are good skills to get when you have already built your character.
Rogue
Active
Dusk Slashing (max)
Zephyr (Max)
Burning Rage (lvl 1, optional)
Passive
Deathsign (Max)
Light Armor Expertise (Max)
Light Evasion (Max)
Dagger Training (Max)
Blindside (Max)
Do not worry about maxing skills. You will have a lot of spare skill points in your 2nd job change (Archer).
Burning rage is optional. It is a nice skill for PvP and guildwars, but if you are a PvE everything, it is not as advantageous to get it immediately at this point.
Ruffian
Active
Dusk Slashing (Lvl 10)
Windbreaking (Lvl 5)
Zephyr (max)
Detect hole (max)
Burning Rage (lvl 2, optional)
Passive
Light Armor Expertise (Max)
Light Evasion (Max)
Dagger Training (Max)
Blindside (Max)
Shadow Instinct (Max)
Diabolic Instinct (Max)
Don't worry about maxing out all the skills here by level 40. You will have plenty of breathing room in your next job.
Archer
Active
Zephyr (max)
Fatal Touch (max)
Passive
Deathsign (max)
Light Armor Expertise (Max)
Light Evasion (Max)
This is going to be the most painful job because of your lack of skills. Since you don't have rapid slashing yet, leveling is slower. Do a few DD, and you will be onto TH in no time, so don't worry about it so much. An explanation of why this job was picked over Thief was outlined above. To give an example of how many skill points leeway you will have for the TH job, I had 348 skill points left to spend when I changed from Archer to TH.
Think of it as a glass cannon, the second you reach 75, you will be a crit damage machine.
Treasure Hunter
Active
Rapid slashing (lvl 1, more is not needed for this build)
Shield boomerang (Max)
Hunter Blast (Max)
Zephyr (Max)
Detect hole (Max)
Hunter Smoke (Max, Optional)
Extortion (Max, Optional)
Passive
Light Armor Expertise (Max)
Light Evasion (Max)
Dagger Training (Max)
Blindside (Max)
Shadow Instinct (Max)
Diabolic Instinct (Max)
With this job, you will eventually see your crit monster come into fruition. Leveling should be fairly easy here, just time consuming. You will have close to 60% crit chance or higher (depending on equips) before you reach level 100.
Reskill
A reskill is required because a few skills are bugged, and cannot be used while dual wielding.
Blade Taker
Active
Shield boomerang (Max)
Hunter Blast (Max)
Hunter Smoke (Max)
Zephyr (Max)
Detect Hole (Max)
Fatal Touch (Max)
Burning Rage (Max)
Predator (Max, Optional)
Extortion (Max, Optional)
Passive
Dual Wield expertise (Max)
Dual Wield Training (Max)
Deathsign (max)
Light Armor Expertise (Max)
Light Evasion (Max)
Dagger Training (Max)
Blindside (Max)
Shadow Instinct (Max)
Diabolic Instinct (Max)
Someone might ask "Why no Dual wield Mastery?" Simple, it only adds attack speed. If you have extra skill points at the end, feel free to put them in it, but the % bonus to speed isn't worth the skill points that could be used on a better skill. At level 5, your speed is only increased by 5.1% (barely noticeable) at a cost of 15 skill points. After you max out all your skills you are going to use, then it would be ok to put points into this.
My recommendation is to get skills in this order after you use a skill reset.
1.Dual wield expertise/Dual wield Expertise training/dagger training/Light armor expertise
2. Hunter Smoke/Shield Boomerang
3. Everything else (using your discretion on which skills you think you need first)
Job Change Locations
Ruffian - Tierre in Alker Harbor
Archer - Tierre in Alker Harbor
Treasure Hunter - Ellenshar in Alker Harbor
Blade Taker - Cindamook in Naila Village
How to calculate % chance to crit
You can use this simple equation:
Crit number / 1500 = % chance to crit
So for example, your critical window says "750". By simply plugging this into the equation, you should have a 50% chance to crit. At higher levels (level 105+), and with a crit slime, you should be close to 80% or 90% crit chance.
Leveling
This is just a leveling suggestion. By no means is there any basis stating that it is the best way to go. I know Dungeon Date hunting grounds are the best places to level. These spots are for the 12 hour breaks between DD times. These are the hunting grounds I use according to level with all my characters, and seems to work fairly well. I am always open to hear suggestions on better hunting grounds according to level.
1-20 Gate of Alker
20-35 Tarintus
35-40 Moonblind Swamp (only hunt Luminas)
40-65 Way to Howling Ravine and Dry Gazell Swamp
65-85 Howling Cave 1f and 2f
85-90 The Valley of Fairy
90-100 Ghost Tree Swamp
100-110 Naila Harbor
110+ Grave of the Knights
Equipment
First, I must say that this is the gear I used/plan to reuse, and it worked well for me. Second. The order of importance for philo skills are evasion, strength, then dex (basically, aim for evasion, but be satisfied with dex). Besides that, use your discretion on which stats you need most and try to put points into them.
Also, I feel that there are only 3 important levels for changing your equipment (60, 90, 105). I use the same equipment till I reach the desired level, and simply switch. This saves time from changing your equipment constantly, giving you more time to grind and level. This guide is also designed to be gold efficient. By gold efficient, I mean that you don't need to spend tons of gold to get low and mid level equipment. The equipment selected is designed to allow you to reach the final equipment tier without spending all your gold. This will allow you to save gold to buy the final tier's equipment.
Level 1 to 60
From level 1 to 60, any gear will suffice, as you are leveling so fast, it is a waste of time to hunt down any specific items, construct anything, or reinforce/enchant/philo.
Level 60ish
Weapon - Grim Reaper's Scythe
Enchant - Level 7
Reinforce - Orichalcum
Philo - Strength, Dex, or Evasion
Armor - Leather Armor Stained in Blood
Enchant - Level 7
Reinforce - Ruby
Philo - Strength, Dex, or Evasion
Gloves - Leather Gloves Stained in Blood
Enchant - Level 7
Reinforce - Ruby
Philo - Strength, Dex, or Evasion
Shoes - Leather Shoes Stained in Blood
Enchant - Level 7
Reinforce - Emerald or Wind Crystal
Philo - Strength, Dex, or Evasion
Helmet - Mask Stained in Blood
Enchant - Level 7
Reinforce - Emerald
Philo - Strength, Dex, or Evasion
Level 90
At this point, you should start feeling the pain of low level equipment, which means it is time to change. Guidelines are essentially the same for enchang/reinforce/philo. You have 2 options to go at this point, you can either get the full Trans set or craft your own. If you are strapped for cash, or want to save as much money as possible for the godly equipment, then craft your stuff.
Weapon - Crafted Rune knife (stats dependent on you)
Enchant - Level 7
Reinforce - Orichalcum
Philo - Strength, Dex, or Evasion
Armor - Crafted Veteran Explorer's Leather Armor or Transcendent Leather Armor
Enchant - Level 7
Reinforce - Ruby
Philo - Strength, Dex, or Evasion
Gloves - Crafted Veteran Explorer's Leather Gloves or Transcendent Leather gloves
Enchant - Level 7
Reinforce - Ruby
Philo - Strength, Dex, or Evasion
Shoes - Crafted Veteran Explorer's Leather Long Boots or Transcendent Leather Boots
Enchant - Level 7
Reinforce - Emerald or Wind Crystal
Philo - Strength, Dex, or Evasion
Helmet - Mask Stained in Blood
Enchant - Level 7
Reinforce - Emerald
Philo - Strength, Dex, or Evasion
or
Helmet - Fox's Full Helm
Enchant - N/A
Reinforce - Emerald
Philo - Strength, Dex, or Evasion
Level 101ish
Weapon - 2x Advanced knife
Enchant - Level 7+
Reinforce - Orichalcum or Litheon
Philo - Strength or Evasion
Armor - Gardener's Leather Armor
Enchant - Level 7+
Reinforce - Ruby or Opal
Philo - Strength or Evasion
Gloves - Gardener's Leather Gloves
Enchant - Level 7+
Reinforce - Ruby or Lightning strike crystal
Philo - Strength or Evasion
Shoes - Gardener's Leather Boots
Enchant - Level 7+
Reinforce - Wind Crystal
Philo - Strength or Evasion
Helmet - Kynee
Enchant - Level 7+
Reinforce - Emerald
Philo - Strength or Evasion
Rings - 2x Hathors
Enchant - Level 7+
Philo - Strength or Evasion
Necklace - Necklace of the Living body
Enchant - Level 7+
Philo - Strength or Evasion
Earrings - Caster/Gemini Set or Crafted lvl 105 earrings or Earring of Flickering Magic
Enchant - Level 7+
Philo - Strength or Evasion
Belt - Eros Belt
Headgear - Crit slime or Accuracy Halo
There are 2 options available for this build: Pure Str or Pure Vit.
Pure Str allows for harder hits, which is nice with crits.
Pure Vit adds more HP and defence for better tanking.
It all depends on which is your fighting style, so pick wisely. I have had success with both Vit and Str builds, and I feel that each has their place, and both are enjoyable to play.
My personal preference is Pure Str because my fighting style is to run around like a little kid high on sugar, while stunning and blasting everything close to me. If you are a more stationary player, Pure Vit would be a better path to follow.
Job Path
Ruffian=>Archer=>Treasure Hunter=>Blade Taker
Skills
Skills marked as "optional" are skills you should either get last or forget about all together. If the "optional" is removed in a higher job, that means it is not longer a "get last" skill. You will have extra skill points at level 125 to play around with, and they are good skills to get when you have already built your character.
Rogue
Active
Dusk Slashing (max)
Zephyr (Max)
Burning Rage (lvl 1, optional)
Passive
Deathsign (Max)
Light Armor Expertise (Max)
Light Evasion (Max)
Dagger Training (Max)
Blindside (Max)
Do not worry about maxing skills. You will have a lot of spare skill points in your 2nd job change (Archer).
Burning rage is optional. It is a nice skill for PvP and guildwars, but if you are a PvE everything, it is not as advantageous to get it immediately at this point.
Ruffian
Active
Dusk Slashing (Lvl 10)
Windbreaking (Lvl 5)
Zephyr (max)
Detect hole (max)
Burning Rage (lvl 2, optional)
Passive
Light Armor Expertise (Max)
Light Evasion (Max)
Dagger Training (Max)
Blindside (Max)
Shadow Instinct (Max)
Diabolic Instinct (Max)
Don't worry about maxing out all the skills here by level 40. You will have plenty of breathing room in your next job.
Archer
Active
Zephyr (max)
Fatal Touch (max)
Passive
Deathsign (max)
Light Armor Expertise (Max)
Light Evasion (Max)
This is going to be the most painful job because of your lack of skills. Since you don't have rapid slashing yet, leveling is slower. Do a few DD, and you will be onto TH in no time, so don't worry about it so much. An explanation of why this job was picked over Thief was outlined above. To give an example of how many skill points leeway you will have for the TH job, I had 348 skill points left to spend when I changed from Archer to TH.
Think of it as a glass cannon, the second you reach 75, you will be a crit damage machine.
Treasure Hunter
Active
Rapid slashing (lvl 1, more is not needed for this build)
Shield boomerang (Max)
Hunter Blast (Max)
Zephyr (Max)
Detect hole (Max)
Hunter Smoke (Max, Optional)
Extortion (Max, Optional)
Passive
Light Armor Expertise (Max)
Light Evasion (Max)
Dagger Training (Max)
Blindside (Max)
Shadow Instinct (Max)
Diabolic Instinct (Max)
With this job, you will eventually see your crit monster come into fruition. Leveling should be fairly easy here, just time consuming. You will have close to 60% crit chance or higher (depending on equips) before you reach level 100.
Reskill
A reskill is required because a few skills are bugged, and cannot be used while dual wielding.
Blade Taker
Active
Shield boomerang (Max)
Hunter Blast (Max)
Hunter Smoke (Max)
Zephyr (Max)
Detect Hole (Max)
Fatal Touch (Max)
Burning Rage (Max)
Predator (Max, Optional)
Extortion (Max, Optional)
Passive
Dual Wield expertise (Max)
Dual Wield Training (Max)
Deathsign (max)
Light Armor Expertise (Max)
Light Evasion (Max)
Dagger Training (Max)
Blindside (Max)
Shadow Instinct (Max)
Diabolic Instinct (Max)
Someone might ask "Why no Dual wield Mastery?" Simple, it only adds attack speed. If you have extra skill points at the end, feel free to put them in it, but the % bonus to speed isn't worth the skill points that could be used on a better skill. At level 5, your speed is only increased by 5.1% (barely noticeable) at a cost of 15 skill points. After you max out all your skills you are going to use, then it would be ok to put points into this.
My recommendation is to get skills in this order after you use a skill reset.
1.Dual wield expertise/Dual wield Expertise training/dagger training/Light armor expertise
2. Hunter Smoke/Shield Boomerang
3. Everything else (using your discretion on which skills you think you need first)
Job Change Locations
Ruffian - Tierre in Alker Harbor
Archer - Tierre in Alker Harbor
Treasure Hunter - Ellenshar in Alker Harbor
Blade Taker - Cindamook in Naila Village
How to calculate % chance to crit
You can use this simple equation:
Crit number / 1500 = % chance to crit
So for example, your critical window says "750". By simply plugging this into the equation, you should have a 50% chance to crit. At higher levels (level 105+), and with a crit slime, you should be close to 80% or 90% crit chance.
Leveling
This is just a leveling suggestion. By no means is there any basis stating that it is the best way to go. I know Dungeon Date hunting grounds are the best places to level. These spots are for the 12 hour breaks between DD times. These are the hunting grounds I use according to level with all my characters, and seems to work fairly well. I am always open to hear suggestions on better hunting grounds according to level.
1-20 Gate of Alker
20-35 Tarintus
35-40 Moonblind Swamp (only hunt Luminas)
40-65 Way to Howling Ravine and Dry Gazell Swamp
65-85 Howling Cave 1f and 2f
85-90 The Valley of Fairy
90-100 Ghost Tree Swamp
100-110 Naila Harbor
110+ Grave of the Knights
Equipment
First, I must say that this is the gear I used/plan to reuse, and it worked well for me. Second. The order of importance for philo skills are evasion, strength, then dex (basically, aim for evasion, but be satisfied with dex). Besides that, use your discretion on which stats you need most and try to put points into them.
Also, I feel that there are only 3 important levels for changing your equipment (60, 90, 105). I use the same equipment till I reach the desired level, and simply switch. This saves time from changing your equipment constantly, giving you more time to grind and level. This guide is also designed to be gold efficient. By gold efficient, I mean that you don't need to spend tons of gold to get low and mid level equipment. The equipment selected is designed to allow you to reach the final equipment tier without spending all your gold. This will allow you to save gold to buy the final tier's equipment.
Level 1 to 60
From level 1 to 60, any gear will suffice, as you are leveling so fast, it is a waste of time to hunt down any specific items, construct anything, or reinforce/enchant/philo.
Level 60ish
Weapon - Grim Reaper's Scythe
Enchant - Level 7
Reinforce - Orichalcum
Philo - Strength, Dex, or Evasion
Armor - Leather Armor Stained in Blood
Enchant - Level 7
Reinforce - Ruby
Philo - Strength, Dex, or Evasion
Gloves - Leather Gloves Stained in Blood
Enchant - Level 7
Reinforce - Ruby
Philo - Strength, Dex, or Evasion
Shoes - Leather Shoes Stained in Blood
Enchant - Level 7
Reinforce - Emerald or Wind Crystal
Philo - Strength, Dex, or Evasion
Helmet - Mask Stained in Blood
Enchant - Level 7
Reinforce - Emerald
Philo - Strength, Dex, or Evasion
Level 90
At this point, you should start feeling the pain of low level equipment, which means it is time to change. Guidelines are essentially the same for enchang/reinforce/philo. You have 2 options to go at this point, you can either get the full Trans set or craft your own. If you are strapped for cash, or want to save as much money as possible for the godly equipment, then craft your stuff.
Weapon - Crafted Rune knife (stats dependent on you)
Enchant - Level 7
Reinforce - Orichalcum
Philo - Strength, Dex, or Evasion
Armor - Crafted Veteran Explorer's Leather Armor or Transcendent Leather Armor
Enchant - Level 7
Reinforce - Ruby
Philo - Strength, Dex, or Evasion
Gloves - Crafted Veteran Explorer's Leather Gloves or Transcendent Leather gloves
Enchant - Level 7
Reinforce - Ruby
Philo - Strength, Dex, or Evasion
Shoes - Crafted Veteran Explorer's Leather Long Boots or Transcendent Leather Boots
Enchant - Level 7
Reinforce - Emerald or Wind Crystal
Philo - Strength, Dex, or Evasion
Helmet - Mask Stained in Blood
Enchant - Level 7
Reinforce - Emerald
Philo - Strength, Dex, or Evasion
or
Helmet - Fox's Full Helm
Enchant - N/A
Reinforce - Emerald
Philo - Strength, Dex, or Evasion
Level 101ish
Weapon - 2x Advanced knife
Enchant - Level 7+
Reinforce - Orichalcum or Litheon
Philo - Strength or Evasion
Armor - Gardener's Leather Armor
Enchant - Level 7+
Reinforce - Ruby or Opal
Philo - Strength or Evasion
Gloves - Gardener's Leather Gloves
Enchant - Level 7+
Reinforce - Ruby or Lightning strike crystal
Philo - Strength or Evasion
Shoes - Gardener's Leather Boots
Enchant - Level 7+
Reinforce - Wind Crystal
Philo - Strength or Evasion
Helmet - Kynee
Enchant - Level 7+
Reinforce - Emerald
Philo - Strength or Evasion
Rings - 2x Hathors
Enchant - Level 7+
Philo - Strength or Evasion
Necklace - Necklace of the Living body
Enchant - Level 7+
Philo - Strength or Evasion
Earrings - Caster/Gemini Set or Crafted lvl 105 earrings or Earring of Flickering Magic
Enchant - Level 7+
Philo - Strength or Evasion
Belt - Eros Belt
Headgear - Crit slime or Accuracy Halo
The path that i suggest you to take is:
Rogue lvl 1-19
Voyager lvl 20-39
Archer lvl 40-74
Rune Walker lvl 75-104
Arch Ranger lvl 105-125
The skills that u must take on the job paths is:
Rouge (lvl 1-19)
Active Skills:
max Power Shot (lvl 5)
Buffs and self buffs:
max Zephyr (lvl 1)
Passives:
max Blindside (lvl 1)
max Death Sign (lvl 1)
max Eagle Eye (lvl 2)
max Light Evasion (lvl 2)
max Bow Training (lvl 5)
max Long Shot (lvl 1)
(U can max all this at lvl 18)
Voyager lvl 20-39
Active skills:
max Power Shot (lvl 10) <~ur main skill until lvl 75
Buffs and Self buffs:
max Zephyr (lvl 2)
max Fatal Touch (lvl 2)
Passives:
max Light Evasion (lvl 4)
max Death Sign (lvl 2)
max Eagle Eye (lvl 4)
max Bow Training (lvl 10)
max Long Shot (lvl 2)
(U can max this at lvl 36)
Archer lvl 40-74
Active Skills:
max Power Shot>Double Shot (lvl 5 Double Shot/lvl 15 Power Shot)
Buffs and Self Buffs:
max Zephyr (lvl 4)
max Fatal Touch (lvl 4)
Passives:
max Light Evasion (lvl 6)
max Long Shot (lvl 5)
max Death Sign (lvl 4)
max Eagle Eye (lvl 6)
max Bow Training (lvl 15)
(U can max this all around lvl 54)
Rune Walker lvl 75-104
Active Skills:
(Remain Double Shot at lvl 5/lvl 15 Power Shot)
max Fire Arrow (lvl 10)
max Illusion Attack (lvl 20)
max Casting Foil (lvl 2)
Buffs and Self Buffs:
max Zephyr (lvl 5)
max Side Step (lvl 6)
max Whispering Wind (lvl 6)
max Whispering Fire (lvl 6)
max Whispering Stream (lvl 2)
max Detect Hole (lvl 4)
Passives:
max Blindside (lvl 5)
max Death Sign (lvl 5)
max Eagle Eye (lvl 7)
max Light Evasion (lvl 7)
max Bow Training (lvl 15)
(U can max this at around lvl 96)
Arch Ranger lvl 105-125 (U will get 2 main attack skill at this job,but u can only choose 1 either of these 2~>Double Shot/Magic Arrow,if u choose magic arrow,use Skill Reset Scroll,if u prefer to use Double Shot as ur main attack,u dont need the skill reset scroll)
Active Skills:
max Double Shot (lvl 15/lvl 25 Power Shot)
max Magic Arrow (lvl 5)
max Fire Arrow (lvl 25)
max Smoldering Shot (lvl 5)
Learn Rapid Arrow (lvl 22)
Buffs and self buffs:
max Zephyr (lvl 8)
max Fast Reload (lvl 4)
max Fatal Touch (lvl 8)
(And all the buffs that had been dissapeared if u resetted ur skill)
Passives:
max Death Sign (lvl 8)
max Eagle Eye (lvl 10)
max Light Evasion (lvl 10)
max Bow Training (lvl 25)
max Long Shot (lvl 9)
Learn Rapid Arrow (lvl 22)
if u max it,u wont have enough SP to max other skill,buff,passive,let it be at lvl 22
The Place to lvling:
lvl 1-20-gate of alker,zakandia outpost
lvl 20-40-Tarintus,Moonblind forest,moonblind swamp
lvl 40-60-red orc outpost,howling ravine,howling cave 1f
lvl 60-80-howling cave 1f and 2f is enough to grind u until lvl 87,beleive me
lvl 85-90-ghost tree swamp,go 7 o'clock direction,ull find the lvl 9x mobs
lvl 90-95=same place like above..
lvl 95-100-same place like above,nera harbor
lvl 100-110-nera harbor,graveyard of the knight of nera
lvl 110-120=graveyards of the knights of nera
lvl 120-125-graveyards of the knights of nera
Rogue lvl 1-19
Voyager lvl 20-39
Archer lvl 40-74
Rune Walker lvl 75-104
Arch Ranger lvl 105-125
The skills that u must take on the job paths is:
Rouge (lvl 1-19)
Active Skills:
max Power Shot (lvl 5)
Buffs and self buffs:
max Zephyr (lvl 1)
Passives:
max Blindside (lvl 1)
max Death Sign (lvl 1)
max Eagle Eye (lvl 2)
max Light Evasion (lvl 2)
max Bow Training (lvl 5)
max Long Shot (lvl 1)
(U can max all this at lvl 18)
Voyager lvl 20-39
Active skills:
max Power Shot (lvl 10) <~ur main skill until lvl 75
Buffs and Self buffs:
max Zephyr (lvl 2)
max Fatal Touch (lvl 2)
Passives:
max Light Evasion (lvl 4)
max Death Sign (lvl 2)
max Eagle Eye (lvl 4)
max Bow Training (lvl 10)
max Long Shot (lvl 2)
(U can max this at lvl 36)
Archer lvl 40-74
Active Skills:
max Power Shot>Double Shot (lvl 5 Double Shot/lvl 15 Power Shot)
Buffs and Self Buffs:
max Zephyr (lvl 4)
max Fatal Touch (lvl 4)
Passives:
max Light Evasion (lvl 6)
max Long Shot (lvl 5)
max Death Sign (lvl 4)
max Eagle Eye (lvl 6)
max Bow Training (lvl 15)
(U can max this all around lvl 54)
Rune Walker lvl 75-104
Active Skills:
(Remain Double Shot at lvl 5/lvl 15 Power Shot)
max Fire Arrow (lvl 10)
max Illusion Attack (lvl 20)
max Casting Foil (lvl 2)
Buffs and Self Buffs:
max Zephyr (lvl 5)
max Side Step (lvl 6)
max Whispering Wind (lvl 6)
max Whispering Fire (lvl 6)
max Whispering Stream (lvl 2)
max Detect Hole (lvl 4)
Passives:
max Blindside (lvl 5)
max Death Sign (lvl 5)
max Eagle Eye (lvl 7)
max Light Evasion (lvl 7)
max Bow Training (lvl 15)
(U can max this at around lvl 96)
Arch Ranger lvl 105-125 (U will get 2 main attack skill at this job,but u can only choose 1 either of these 2~>Double Shot/Magic Arrow,if u choose magic arrow,use Skill Reset Scroll,if u prefer to use Double Shot as ur main attack,u dont need the skill reset scroll)
Active Skills:
max Double Shot (lvl 15/lvl 25 Power Shot)
max Magic Arrow (lvl 5)
max Fire Arrow (lvl 25)
max Smoldering Shot (lvl 5)
Learn Rapid Arrow (lvl 22)
Buffs and self buffs:
max Zephyr (lvl 8)
max Fast Reload (lvl 4)
max Fatal Touch (lvl 8)
(And all the buffs that had been dissapeared if u resetted ur skill)
Passives:
max Death Sign (lvl 8)
max Eagle Eye (lvl 10)
max Light Evasion (lvl 10)
max Bow Training (lvl 25)
max Long Shot (lvl 9)
Learn Rapid Arrow (lvl 22)
if u max it,u wont have enough SP to max other skill,buff,passive,let it be at lvl 22
The Place to lvling:
lvl 1-20-gate of alker,zakandia outpost
lvl 20-40-Tarintus,Moonblind forest,moonblind swamp
lvl 40-60-red orc outpost,howling ravine,howling cave 1f
lvl 60-80-howling cave 1f and 2f is enough to grind u until lvl 87,beleive me
lvl 85-90-ghost tree swamp,go 7 o'clock direction,ull find the lvl 9x mobs
lvl 90-95=same place like above..
lvl 95-100-same place like above,nera harbor
lvl 100-110-nera harbor,graveyard of the knight of nera
lvl 110-120=graveyards of the knights of nera
lvl 120-125-graveyards of the knights of nera